The technology design cycle - seems a thoughtful way to implement the design and technologies curriculum and encourage "design thinking". The steps are logical and the wording easily adapted for age appropriateness. I am envisaging role play with my year 1 cohort where we pretend to be 'designers', think like them and plan like them..."This is how designers plan. What kind of designer are you?" We could begin with a plan on paper where students imagine themselves as fashion designers, race car designers etc., to illustrate the design cycle before presenting the problem of excess seasonal local produce.
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